Phoenix Combat Game Improvements
No system is perfect and there are some minor and less minor tweaks that can be made to the game engine to make the game even more enjoyable for players and especially to assist new players in getting more heavily involved in this side of the game. This will be a longish post but for those less interested in rambling verbiage I shall highlight the specific suggestions in red so peeps who want to come move straight to the suggestions and their reasons. Current Situation Serious combat in game is hard mainly because of the effort involved and the ramifications. The effort is partly game engine and partly players the ramifications are all player caused. One of the biggest player caused issues is an unwillingness to fight unless you have a huge pre-ponderance of force. This leads to a lot of alliances and shifting tactical situations which is actually a good thing. What isn't is the automatic increase in threat that can happen. Let me provide an example. Affiliation A sends its 20 war...