Phoenix Space Combat System for Dummies - Part Fourteen Test Battle Foxtrot - re-fighting the first battle
After several weapon test combats we return to the original combat to show how different things can be when upgrades impact things. The Red Ship - The Starter Broadsword lost the combat quite badly last time (and in a real fight would be lucky to escape). Since then her commanding officer, no doubt smarting under the embarrassment, has heavily reconfigured the ship. The most obvious problem was that losing a single AI Combat Navigator was enough to put the ship into efficiency difficulties which enforces four corrective options - Do nothing, it was luck that the AI Combat Navigator was hit so losing space to up crew factors wastes combat potential - Add more AI Combat Navigators for redundancy. - Add more Crew for redundancy - Reduce weaponry/items requiring crew factors - Increase officer leadership The last would be a mistake in a warship but it is listed as it 'is' an option and the first depends on your own attitude to risk. Crew are the safest response mainly ...